Hello Everyone,
I wanted to take a few minutes to talk about combat again. A few weeks ago I wrote about using melee weapons in combat. Today we will talk about ranged weapons, which means guns, bow & arrows, etc.
So, lets say you are in Deadwood. One of the local toughs has challenged you to a fight, what do you do? If you know how set up a gesture tied to an Fkey for the draw and holser animations.
Once you have the Fkey set up go into mouselook and when your ready, hit the Fkey. Presto, your guns are out and ready to fire. This is how many are able to beat you to the draw. Many times though I will use the weapons hud to draw and holster with. Its really a matter of preference, but if you want an edge, set up the gesture. Also set your graphics to low to help reduce lag.
Now where to aim? In real life combat you aim for the body. Forget what you saw on TV and the movies. No one ever shot a gun out of someone's hand, and if they did it was by accident. In real life, if you do shoot a mans gun out of his hand several things may and likely will happen,
1) the mans gun hand will be shattered
2) you have just pissed the man off royally and he pulls a knife and rushes you or pulls a backup gun with his other hand.
I mention this because JF had an opponent in DW who shot him, but did not totally disable him. JF proceeded to shoot him down. The guy wasn't happy because he said he was rping that he was shooting my gun out of my hand. Well, as you know that was god modding on his part which I explained and since we try to emulate rl, trying to shoot my gun out of my hand is just plain stupid.
But you say, this is Second Life, not Real Life. Yep, your right and the rules are different. When in combat with a ranged weapon, aim for the head. Not the name tag, like you would in melee combat, the head. Thats just the way the physics work in Deadwood and in DCS sims. I have no knowledge if this works the same in CCS or other combat systems, though my thought is that it works the same.
One more thing you need to know about ranged combat. Movement is life! Thing about it, it is much harder to hit a moving target. Be random in your movement. If you go in a straight line or are predictable in your patterns, you will be full of lead in no time.
Now just a few thoughts about weapons. If at all possible buy the best weapons you can afford. Just make sure they meet the requirements of whatever sim you are playing in. I will say this, my character Jonah, used Caed Aldwych's freebie SAA in combat and defeated an experienced fighter who had a really nice weapon. So, the most expensive gun does not guarentee a win.
Lastly, the bane of all rp sims, LAG!! Lag can be your friend, but is usually your enemy. I have had battles where I thought I was doing great, then all of a sudden I get hit 8 times in rapid fire. the culprit? LAG. Folks lag happens, if you lose a fight, laugh it off and go with it. Its just a game and your not really hurt. Your character is not really dead, unless you wish it so.
I hope you find this helpful and Happy Fighting!!
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